DEEP – Designer Experience Exchange at Pyrkon
Pyrkon is doing a conference for TTRPG designers! We’re putting together a single-day conference for the TTRPG designers community in Poznań a day before Pyrkon.
What is it, and why?
Designer Experience Exchange at Pyrkon (DEEP) is a one-day conference focused on TTRPG design and directed to people working within this field (or aspiring and looking to enter it). Pyrkon is our meeting place for all fantasy & scfi-fi fans, but over the years we noticed that it is rarely allowing our TTRPG guests to meet with each other for more than a quick coffee chat in passing in the Green Room. This is apparently a pretty standard experience for designers at most conventions.
Which is a great shame that people working daily on designing games for players to weave stories together, having wonderful experiences and stories thanks to those games, don’t have their own place and time to freely meet, discuss, exchange experiences, and find interesting new collaborations.
We’d like to make DEEP such a space where you can do that all among your peers, without this nagging feeling in the back of your mind, “I should probably sell my game right now to those people”. Let’s build together a place and time for the TTRPG designers community to come together and foster growth by exchanging experiences and ideas within.
We’d love to know if you’re interested in attending or participating actively in panels, so please fill out the application form. We’ll contact you as soon as possible to discuss the details of your participation in the panels, or we’ll redirect you to the ticket purchase page. You can only purchase tickets for the event after submitting your application (at the price of 94.99 PLN).
Conference tickets cost 94.99 PLN!
How will it work? (When and where)
Designer Experience Exchange at Pyrkon is, as the name suggests, connected to Pyrkon and will take place on a day prior (Thursday, 18th June 2026) to the convention in Poznań. We’ll meet at Słodownia, 1st floor, Stary Browar, 42 Półwiejska Street, from 10:00 a.m. to 8:00 p.m.
This is not an open event for people just interested in TTRPG as a hobby. Our focus is on designers, so we expect topics and themes to run deeper than what a regular TTRPG player would find interesting. We’re looking at small, curated attendance..
We are interested in this being more of a discussion and actual exchange of ideas and experiences, so rather than simple talks, we’re looking to have ~2h discussion panels where you can see different viewpoints and approaches.
We want to encourage the exchange of experiences across broader international community, which is why most discussions and presentations will be in English. At the same time, we are not forgetting about our local participants – some sessions will be held in Polish, although they will represent a smaller part of the event agenda.
This year we’re aiming for 2-3 tracks covering 4-5 topics each, keeping in mind that in this case quality is definitely more important than quantity. To truly foster more collaboration and exchange of experiences, we are also making room in the schedule for an extended lunch break (who doesn’t like interesting discussions over a good meal?) and an evening mixer at the venue to keep talking over drinks.
The panels and topics
The current themes and topics we’re looking to discuss are below:
| Godzina | SALA 1 | SALA 2 | SALA 2A |
|---|---|---|---|
| 10:00–11:00 | The conference is starting! Let’s pick up your badge and dive in DEEP! | ||
| 11:00–12:30 |
World-centric vs Game-centric Game DesignDo you create game to fit the world? Or a world to fit the game? How often working on one of these ends up changing the other? In which direction? |
Evolution of Role-playersAre role-players different now than they used to be? Are there noticeable themes or directions of changes? Should games adapt to their changing audience or are they shaping the changes within audience? |
|
| 12:30–13:00 | COFFEE BREAK | ||
| 13:00–14:30 |
Who Cares About Game Rules?Do we need game rules? What should be rules? What shouldn’t be rules? |
What do we need rulebooks for?Who reads them? What experience are we designing? Rulebooks as collectible items, as storytelling, as knowledge base, etc. |
Jak publikować i nie zwariować – kuluary tworzenia i wydawania gier RPGCzy dobrze jest być twórcą? Jak to jest utrzymywać swój własny projekt, a jak współpracować w dużym wydawnictwie? Jakie są różnice w tworzeniu i wydawaniu gier na Polskę, a tych na zagraniczne rynki? |
| 14:30–16:00 | LUNCH BREAK | ||
| 16:00–17:30 |
Designing for GenreAre there differences when designing game for different genres? Are there universal games and do they need to be adjusted depending on genre? Do different genres require different design approaches or techniques? Is the game genre just a flavor to be sprinkled on top of a ready game? |
Game Design in the Age of AIHow is the TTRPG landscape looking now in the times when AI is being pushed everywhere? Is there any place for it in design space? Is it inevitable? Or maybe it is already fully here? What are the benefits and the dangers of AI in design? |
Jak pisać i tłumaczyć, żeby redaktor nie osiwiał i czytelnik nie zwariowałCzym jest “dobrze napisana gra”? Ile pracy idzie w napisanie tekstu? A w tłumaczenie? Jak duży wpływ ma redaktor lub wydawca na finalny efekt? |
| 17:30–18:00 | COFFEE BREAK | ||
| 18:00–19:30 |
Balancing Safety and Comfort in Game DesignWhat’s the difference between safety and comfort and why should you consider them when designing your game? Can you deal with both at the same time? How do you take care of each and what are the tools available? |
Lifespan of a GameHow do you approach the length of the life of the game? How far the changes go whether it is short game for one sitting, for a few sessions or long campaigns? Are there preferences you see from the players? |
|
| 19:30–… | Freediving – DEEP industry mixer afterparty | ||
Download the PDF version of the file HERE.
If you’re interested in sharing your experience and insights on any of this topics in front of your peers – please let us know before buying tickets! We’ll contact you as soon as possible in terms of becoming one of the panelists.
Of course this list is not exhaustive, and if there is a topic that you’re interested in and looking forward to discussing with other TTRPG designers, please let us know at [email protected] , and we’ll see if there is enough interest for it and if we can make it into an actual discussion panel.
What we offer
For our DEEP panelists, we have some additional benefits, as we’re offering full 3-day passes to Pyrkon as a thank you for helping to grow the TTRPG designer community by sharing their own perspective, experience, and insights during DEEP panels.
Even if you won’t be a DEEP panelist, we invite you to stay for the weekend and visit Pyrkon! You can find tickets and details below.
Who will speak at the conference:
SPECIAL GUEST

Jon Peterson

Darrington Press:
Rowan Hall
Spenser Starke
Cubicle 7 Games
Dominic McDowall


Modiphius:
Chris Birch
Copernicus Corporations:
Kuba Zapała


Rowan, Rook & Decard:
Grant Howitt, Chris Taylor
Elaine Lithgow, Chant Evans, Naomi Clarke
Mythworks:
Ray Chou


Game Machinery
Kasia i Marcin Kuczyńscy
Black Monk:
Adam Wieczorek

Lans Macabre:
Zbigniew „Zed” Zych
Super Quest:
Wojtek Rosiński

Summary
Remember that you can only purchase tickets for the event after submitting your application form.
Conference tickets cost 94.99 PLN!
You are welcome to share this information with other TTRPG designers so they know about this event.
If you have any further questions, feel free to email us at [email protected]
Let’s dive in DEEP and see you in Poznań!